Contact Info: Google+, Facebook, Twitter, or most directly melodylu@gmail.com.

Please check out my sketchblog if you want to see semi-daily personal doodles and silly projects. If you want a wider view of what I’ve been doing the last few years, here’s my resume as a pdf. Much of my work experience has been design and animation for kids intellectual properties, but right now I’m doing a lot of illustration for games and apps.
I’m currently working on design, illustration, and animation work for couple of really cool projects, but my schedule changes frequently. If you’d like to find out what I’m up to discuss future projects, shoot me an email at melodylu@gmail.com.
About me: I’m an illustrator, animator and designer. I party in Adobe Photoshop for most of the day right now, although I also camp out for weeks at a time in Flash or Maya. Outside of my computer, I live in the Bay Area with my amazing husband and fat cockatiel. I grew up all over the United States, but spent most of high school north of Boston. Other than animation and art, I get a huge kick out of fixing computers, teaching and performing fire juggling, geeking out about mechanical pencils and hand-set lead type, folding improbable balloon animals, wood-turning, nerding about 85%+ dark chocolate and confectionery recipes, welding, reading cognition research, and sculpting personable monsters.
I first learned animation at the Rhode Island School of Design in a pre-college program back in high school– but I was seduced by science and spent the next four years earning a B.A. in psychology from Yale. Still, after several years of working in various visual and comparative cognition labs, I realized that I was always much happier drawing and animating my research subjects than writing more grants to film eye-tracking data and running t-tests on monster spreadsheets.
After undergrad, I sent my portfolio around and was lucky enough to get into Vancouver Film School’s Classical Animation and 3D Character Animation programs on a scholarship, so I headed off to Canada to make some cartoons move. Over a year and a half I squeezed out three films on about 4 hours of sleep a night, which was more fun than I thought possible. Now I spend every single day making dozens of images, which is definitely the best job ever.